Notations and some important data structures used in Habbo Hotel
Habbo Wall Furni Location Notation (HWFLN) v2 is a standard for the text-based notation designed to represent the placement of wall furniture items within a Habbo Hotel room. It encodes the grid location, pixel offsets relative to that grid point, and the wall side (left or right) as a single compact string.
While HWFLN v2 reflects the wall furni location definition, it is not an official format maintained by Sulake. Future updates or extensions may not be adopted by the company.
This specification exists to formalize and document how how Habbo Hotel processes wall furni locations. It:
HWFLN is not a standard maintained by Sulake, and its future extensions MAY NOT be reflected in the game’s implementation.
HWFLN v2 is a textual representation of furni placement that enables:
This document is intended for developers, modders, and researchers involved in room editing, automated layout tools, and other environments where a standardized, textual representation of wall furni placement is required.
HWFLN v2.0 defines the known structure for how wall furni locations stored, based on the original implementation in Habbo Hotel.
HWFLN is community-maintained. While efforts are made to ensure accuracy, Sulake may change the format at any time. Future extensions will aim to preserve backward compatibility whenever possible.
The key words “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”, “RECOMMENDED”, “MAY”, and “OPTIONAL” in this document are to be interpreted as described in RFC 2119.
An implementation is considered HWFLN v2.0 compliant if it adheres to the syntax, processing rules, and constraints defined in this document. A conforming parser implementation:
A valid HWFLN string MUST:
l
or r
.A HWFLN v2 string represents a complete wall furni location by concatenating multiple elements. The string is always ordered starting with the grid position, followed by the pixel offsets, and the side.
<wall_furni_location> ::= ":" <point_info> " " <offset_info> " " <side>
<point_info> ::= "w=" <pos_x> "," <pos_y>
<pos_x> ::= INTEGER
<pos_y> ::= INTEGER
<offset_info> ::= "l=" <offset_x> "," <offset_y>
<offset_x> ::= INTEGER ; see note below
<offset_y> ::= INTEGER
<side> ::= "l" | "r"
The valid range of <offset_x>
depends on the original room model used to create the room. Small room models use the range 0..32
, while big room models use the range 0..16
. This is because, originally in the Shockwave era, small rooms had the default zoom, whereas all big rooms were zoomed out. As a result, the pixel resolution for big rooms was half of the default, and this peculiarity has been inherited ever since, causing wall furnies to jump pixels in some rooms. With the arrival of Wired Variables, a small guide was published to explain this.
The <offset_y>
value represents the altitude (vertical offset) down from the top of the wall. Therefore, increasing the wall height will move all wall items upward.
All fields except <offset_x>
may use negative values, but the positioning coordinates exhibit non-linear and unexpected behavior.
Field | Type | Format | Description |
---|---|---|---|
pos_x |
Integer | Digits | Horizontal grid index (tile) on the wall. |
pos_y |
Integer | Digits | Vertical grid index (tile) on the wall. |
offset_x |
Integer | Digits | Horizontal pixel offset from the grid point (range per room model). |
offset_y |
Integer | Digits | Vertical pixel offset (altitude) above the grid point. |
side |
Character | l or r |
l = left wall, r = right wall. |
The following regular expression can be used to validate the general structure of an HWFLN v2.0 string:
/^:w=-?\d+,-?\d+ l=-?\d+,-?\d+ [lr]$/
w=x,y
) to determine the tile.l=dx,dy
) relative to that tile’s top-left corner.l
or r
).Error Code | Description |
---|---|
ERR_SYNTAX | General syntax violation (missing tokens or delimiters). |
ERR_POS_FORMAT | pos_x or pos_y not valid integers. |
ERR_OFFSET_FORMAT | offset_x or offset_y not valid integers. |
ERR_OFFSET_X_RANGE_SMALL | <offset_x> outside 0..32 for small room models. |
ERR_OFFSET_X_RANGE_BIG | <offset_x> outside 0..16 for big room models. |
ERR_SIDE_INVALID | <side> character is not l or r . |
Consider the following example HWFLN v2.0 string:
:w=0,5 l=4,29 l
Explanation:
w=0,5
→ Tile at the grid point (0, 5).l=4,29
→ Offset of 4px right, 29px down.l
→ Left side of the wall.:w=10,2 l=16,10 r
:w=0,13 l=25,110 l
:w=0,16 l=7,145 l
:w=0,13 l=7,278 r
Future enhancements MAY include:
Although HWFLN is a textual notation and does not execute code, implementations MUST sanitize and validate input strings rigorously to prevent issues such as:
Strict adherence to the syntax and processing guidelines is required for safe implementation.
v1
to v2
to let the v1
be the older unknown implementation.